No Man's Sky Beyond (probably) won't mess up your bases like Next did

No Man's Sky Beyond (probably) won't mess up your bases like Next didNo Man's Sky Beyond (probably) won't mess up your bases like Next did

No Man's Sky Beyond, which arrives August 14, is the biggest expansion for Hello Games' space sandbox yet. It will bring VR to No Man's Sky, crank up the multiplayer count to 32 players, and add features like industrial bases and automation, creature riding and farming, an improved language system for alien NPCs, a communal player hub, and a lot more. On the brink of the release of No Man's Sky Beyond, I got to chat for a few minutes with Sean Murray of Hello Games via Skype, and he answered a question I and a lot of other NMS players have: Will Beyond 'reboot' the universe the way No Man's Sky Next did? "We're very much trying to avoid that this time around," Murray told me. When Next was released last summer, many players (including myself) logged in and found our bases buried beneath our home planet's surface. Some players' bases were hovering above the planet. In many cases the planets themselves had drastically changed and now contained different resources and weather conditions— a rude awakening for players who had settled on their tranquil forever homes and then found themselves standing in a downpour of toxic rain. But it sounds like that shouldn't be an issue in Beyond. "We are painfully aware of the amount of time that people have spent building bases and things like that since Next. When Next came along, we knew that we were changing the base building system, and we were going ...
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