Marvel's Avengers "Appreciation" Is Just More In-Game Arbitrary Numbers
After a rocky first impression, Marvel's Avengers placed players in a story about the splintering and reunion of the fabled superhero group. Having launched last month, Marvel's Avengers continues to see its fair share of difficulties and hurdles in attracting a consistent player base. Crystal Dynamics' latest effort to show "appreciation" to loyal players only serves to highlight one of the game's many flaws: its endgame cycle.
Like most titles that have adopted the role of a "game-as-a-service," Marvel's Avengers only truly begins to open up once the initial playthrough of its main story has been completed. Players find themselves able to replay several different types of missions with the initial team of playable characters, grinding for new gear, skills, and upgrade materials. This becomes the gameplay loop that permeates the experience for players, and with only a roster of six heroes, the repetition can be felt very quickly.
Related: Why Marvel's Avengers Isn't The Game Fans Want
In a "State of the Game" update on Marvel's Avengers' official site, Crystal Dynamics addressed some of the lingering issues with the title, with patches having already been released for some notable bugs. The post confirmed that players will be receiving a stimulus pack of sorts, with credits, units, upgrade modules, and DNA keys to use at no extra cost. However, the rest of the blog would go on to show why these additional items simply add to the clutter and repetition of an underwhelming endgame experience.
Why Marvel's ...
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