Assassin's Creed's filler collectables were added to appease the CEO's kid, dev claims
Second only to Grand Theft Auto, Assassin’s Creed may have left the largest mark on open-world games as we know them. But while we’ve all had our digs at climbable towers and cluttered maps, one Ubisoft developer claims that some of the historical stab ’em up’s most frustrating designs choices weren’t spurred on by the team – but instead crunched out in a five-day haze to ensure an executive’s kid wasn’t bored to death.
Responding to yesterday’s quote-tweet-of-the-day, Ubisoft fight system AI lead Charles Randall chipped in to provide his own, five-word industry horror story. Apparently, Assassin’s Creed was done and dusted – passing its first launch submission and seemingly ready to ship, when the team heard the bad news:
An unnamed CEO (either Ubisoft’s Yves Guillemot or Ubisoft Montreal CEO Yannis Mallet) had let his son play the game. As Randall explains further down the thread, that kid apparently found the game “boring”, claiming “there was nothing to do in the game.” Now, boring a rich kid being an inexcusable crime, so Randall’s team is tasked with putting together a bunch of side-activities to liven things up, bug-free and ready to go in less than a week.
That’s how locked in the Montreal Peck building for 5 days, Randall’s team reportedly cranked out optional Templar Assassinations and those infamous flag-collecting activities. Burning themselves out over two utterly inconsequential distractions created in such a furious haze that Randall “literally [doesn’t] remember what happened in ...
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