A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann
SPOILER WARNING: THIS ARTICLE DISCUSSES THE FULL STORYLINE OF THE LAST OF US PART 2, INCLUDING ITS ENDING.
Before The Last of Us Part 2 was released - but after we had finished playing it, and after its plot had leaked online - we had a chance to interview the game's director Neil Druckmann. It was too good an opportunity to discuss the game's full storyline and radical structure with its creative lead to miss. So here is the second, spoiler-heavy part of our chat - and please, only read on if you have already finished the game.
When you get to the second half of the game, it's so sad that you're meeting these people (and these dogs) that you've already killed. And it's like... I was feeling shame. And I was feeling guilt. I'm not used to feeling those things in games. That's an uncomfortable feeling.
You mentioned shame and guilt. Those are things that are uniquely videogame-y, right? It's like, I just committed those acts. I am complicit in those acts. And now I get to see the consequences of those acts by empathising with these other people. You know, in marketing the game we talk about it one way, but really the game is about something different. We say it's a game about hate, but that's not true. It's a game about empathy. It's a game about forgiveness.
The whole thing was constructed in such a way as to say, in ...
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