Destiny 2’s Just Blew Up The Almighty In A Cool But Painfully Slow Live Event

Destiny 2’s Just Blew Up The Almighty In A Cool But Painfully Slow Live Event

There’s an old saying about the cursed monkey paw of Destiny, where the game will give you something that you want, but at a terrible cost. Today, that was a long-running quest from people like me who think it would be cool to see Fortnite-style live events in Destiny, making real-time changes to the game. Well, we got that, with a catch. The actual substance of the event, all things considered, was very cool, and something that was well beyond what I imagined Destiny 2 was capable of doing. Players witnessed Rasputin launch missiles at the looming Almighty in the sky as NPCs moved from their permanently fixed stations to observe, getting someone like Shaxx to move a few steps for the first time in six years. The missiles starting impacting the Almighty, lightly at first, then with more ferocity until finale the entire thing detonated, sending what appeared to be one of its wings speeding toward us. It crashed over the horizon, but the shockwave did some (light) damage to the Tower, more or less all in real time. With Destiny’s “spaghetti” engine, it is very impressive they did anything live that was even close to this. Most people expected to log in for a cutscene, at most. The problem, the very, very clear problem was that this all took an hour and a half to unfold. The cursed paw. Bungie seemed to want to play it safe during the event, giving everyone a chance to get online before it started. But ...
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